FitQuest

Role

  • Lead UX/UI Designer
  • User Researcher

Time

  • Fall 2024, 4 Weeks
  • User Researcher

Team

  • 2 UX Designers
  • 2 User Researchers

UNDERSTANDING THE PROBLEM

Undergraduate college students interested in fitness may face gym intimidation, preventing them from beginning or continuing their fitness goals.

Our team was challenged to develop an interface that can solve a problem centering fitness. We spoke about our own journeys with fitness, with some team members pointing out that going to the gym can be an intimidating experience. With that, we sought to understand how we can make this experience more approachable for people in our age group.



THE SOLUTION

FitQuest: The social fitness app designed to make working out fun, motivating, and beginner-friendly for college students.

WHAT I DID:



KEY FEATURES



Stay Accountable with a Gym Buddy

Users can opt in for a virtual gym buddy, another user who helps keep you motivated and on track with your fitness goals. Complete your workouts, share confirmation certificates with your gym buddy, and earn points together as you progress!

Earn rewards for exercising

Users can gain points and XP by completing their fitness goals and completing daily challenges. These points and XP can be redeemed for in-game raffles, offering exciting rewards!

Prizes include fitness apparel, paid gym memberships, and other rewards designed to support a healthy lifestyle!

Enhance Your Workouts with our Exercise Scanner

Working out and unsure if your form is correct?

FitQuest features an advanced AI-powered scanner that evaluates your form during workouts. Gain personalized insights and actionable tips to refine your technique and elevate your fitness routine!



How did we arrive at this solution? Through research!

USER INTERVIEW KEY INSIGHTS + GUIDING QUESTIONS

We conducted user interviews with 6 college-aged individuals to better understand the challenges they face when using fitness apps and their personal approaches to fitness.

From these user interviews we identified recurring themes which we distilled into three key insights and their corresponding how-might-we questions. These insights exposed the core challenges users experience: sustaining motivation, navigating workouts without guidance, and finding programs tailored to their unique goals.

After synthesizing our findings, we consolidated these patterns into one overarching insight:

Fitness journeys are deeply personal, yet most tools fail to provide the ongoing support, accountability, and personalized guidance users need to sustain motivation and progress.


This key insight became the foundation for the next phase of the project.


COMPETITIVE ANALYSIS

A comprehensive analysis of both direct and indirect competitors was performed in an effort to tackle user pain points around engagement and personalization in fitness apps.

TRANSLATING INSIGHTS INTO SOLUTIONS

The combination of user interviews and competitor analysis pointed us toward three core solution pillars:

IMPLEMENTATION

Our research made it clear that implementing gamification, integration of AI, and interaction amongst users could provide users with the personalized and proceeded with low and mid-fidelity wireframing.


Journey Chart

Low-Fidelity Wireframes

Mid-Fidelity Wireframes


USABILITY TESTING AND IMPROVEMENTS

Feedback 1: Improving the visualization of progress for Challenges and Missions

User testers asked us if we could visualize and provide data regarding a user's progress for Daily Challenges and Missions in a more direct manner.

With this feedback, I worked to improve the information architecture of our dashboard by simplifying the Challenge and Mission description cards.

Feedback 2: Ensuring users are using the app responsibly

In one of our user tests, it was brought to our attention that fitness can be tied to diet culture and our gamification aspect could encourage unhealthy use of the app.

To counter this issue, I developed user warnings and even community guidelines to ensure that interactions amongst users are amicable and cordial. The goal of FitQuest is to make fitness a fun and social experience. It was important for us to address these concerns as the safety of users was of utmost priority.

BRANDING


FINAL SCREENS





RELFECTIONS + WHAT I LEARNT

The value of asking open ended questions.

Incorporating open-ended questions could have significantly enhanced the depth and quality of my team’s research. These types of questions encourage interviewees to share more detailed and meaningful insights, providing a richer understanding of their perspectives and experiences which could leverage our research process.


Simple wireframing is the way to go when it comes to user testing and iterations.

During our wireframing phase, we received feedback from our professor that our user testing process could have been more effective if we simplified the design of our low fidelity wireframes to a greater degree. A design choice such as this one could have given my team and I flexibility during testing by allowing user testers the chance to make edits or pinpoint areas where our designs could be improved or better clarified.