Embodying the Human: Sculptures Across the Globe

Category: Exhibition Design, Branding

Tools: Adobe Illustrator, After Effects, Blender

Projects: Exhibition Design, Branding + Logo Design, Social Media Graphics, Merch


Embodying the Human is an exhibition design project created for my Exhibition Design course, which brought together students from two studies: Visual and Material Studies (VMS) and Studio Art. VMS students contributed written content, while Studio students focused on designing and constructing the exhibition.

As a student within the studio section, for the scope of this project I designed the exhibition layout, built and paint the physical structures, and 3D-modeled the objects using Blender. I later expanded the project by building upon its branding and creating social media marketing assets in the form of motion graphics.




Story + Identity

The aim of this exhibition is to explore the different ways multiple cultures over time have used the human body in sculpture. Different interpretations of the human form can arrive at different individual or communal meanings. If the Female Figure invests on the physical appearance of a real person, the Hampatong Figure included in the show uses the human body mostly to express collective values, while Walking Woman becomes a personal testimony of its time.

The three pieces displayed here come from vastly diverse settings and relate to different traditions. What unites them is the urge to convey the human form to invest it with meaning.




Challenge

Create a branding design that effectively connects the objects and collectively honors the collection.



Applications